Evolution of Digital America
The evolution of Digital America signifies an entire generation of understanding the space and landscape of digital art. With over ten years of class reflection, each issue embodies the growth of the journal and communicates the growth of digital art itself. Every issue, students work together to contemplate the role of technology in the digital space by creating their class evolution. We curate new editions of the evolutions project as we continue to learn, tracking the progression of Digital America and digital art as we saw it then and as we see it now.
Issue No. 25
Issue 25 is here!
And along with it, the 25th Evolution project. Throughout the semester, our team has learned many concepts; from exploring what it means to be a User, to understanding what the interweb was like before the rise of post-internet art, our team grappled with many challenging thoughts and ideas.
AI was a challenging concept to grasp because we had to come to terms with the good and bad of AI in art. Each team member chose an app that they regularly used and decided to cause a disruption in their chosen app. A disruption goes against the algorithms that constantly control us and use our views as ways of making money. By changing how we interact with an app, we essentially protest the billion-dollar tech companies trying to control us. Gone is their grasp on our attention spans. We encourage you to disrupt the technology you use, because you have agency as a user.
We hope you enjoy!
The Digital America Team
Clara Maclean
I decided to use the social media app BeReal. For my evolution piece, I created AI generated photos based on photos of myself I already had in my camera roll, as well as fake background images. Then, instead of posting what I was really doing in the moment, I would take photos of these AI images and post those. Not only are these photos misrepresentations of what I am doing in the moment, but they are also completely fake AI photos. Additionally, as you can see in my collage, on my posts people can see that it took me over 10 tries to take the pictures for each post, and that I posted the Bereal hours late. All of this shows that I am not using the app as intended. Furthermore, for the collage I took photos of where I actually was when I was posting the AI photos. I am ‘being real’ outside of the app, but being completely artificial on it. This is why instead of Bereal my collage says Befake.
Olivia Fears
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I chose to manipulate Flo, a period tracking app. Flo uses an algorithm that predicts when an individual’s menstrual cycle will be. The app can also predict possible pregnancies by tracking when the last time someone documents their sexual activity. Flo is owned by a massive corporation worth $1 billion. The corporation is using AI to gather information about individual’s bodies and using it as a monetary gain. My video disrupts the information grab that is AI and messes with the algorithm that is so set on monitoring one’s body. It is a subtle “fuck you” to the patriarchy.
Brooke Harper
For my part of our group project, I chose to use LinkedIn- typically, a platform designed for professional networking, job hunting, and business connections, for an entirely different purpose: dating and romance. I intentionally used the app in a way that goes against its intended function. To take it a step further, I created a fake profile using photos of actress Margot Robbie instead of myself. The entire profile was fabricated, directly contradicting the platform’s professional and authentic principles. Unsurprisingly, LinkedIn didn’t take long to catch on… my account was quickly flagged, terminated, and banned. Clearly, LinkedIn did not approve.
Abigail Finney
https://docs.google.com/document/d/13Azh8oUWAsAU3i5wJiQ1dXjjuDCfxXgN64DU-rhHlEo/edit?usp=sharing
Meta loves to watch you. At the end of the day, you are the product. Many of your settings are preselected to benefit the company, not you. It’s important to know that there are ways to stop Instagram from having complete control over its marketing. Using apps intuitively can be an easy and effective way to disrupt the companies that so often try to take over our lives.
Cathy Zhang
I decided to mess around with Google Translate. As an international student, I frequently use it to check words or understand phrases. I’ve found errors with this software more than once. Sometimes the translations are awkward, too literal, or completely miss the cultural meaning of what I’m trying to say. I wrote a short sentence in English, then translated it into other languages, like Chinese, Spanish, and German, and then back to English. What came out often didn’t sound like me at all. Emotional words would get flattened or replaced, and the meaning would get different. It made me realize that even though AI tools like this seem smart, they’re not always right. We treat them like they know everything, but they really don’t, especially when it comes to language, emotion, or context under specific cultural context. Doing this small project helped me stop seeing Translate as something I just use without thinking. Now I try to double-check and not fully depend on it.
Audrey Chen
This collage explores how Amazon’s invisible networks of data, automation, and algorithmic prediction permeate everyday life, regardless of whether one actively uses the platform. Through layers of personalized recommendations, targeted advertisements, and underlying cloud infrastructures like AWS, the work reveals how individual identity is continuously constructed and commodified by systems operating beyond our conscious participation.
Even without deliberate engagement, you become part of the data flow — tracked, profiled, and shaped by unseen algorithms. Whether through predictive deals, personalized ads, or logistical frameworks that anticipate your needs, Amazon operates not just as a marketplace, but as a quiet architect of daily choices.
Caroline Irons
I chose to manipulate Pinterest. Pinterest is known for using an algorithm that creates an aesthetic for its users. After you search up one thing, there will be remnants of that search in your Pinterest feed. To disrupt Pinterest, I decided to post pictures of feet that I found on stock images. These feet are not ‘aesthetic’ and typically not something you would see curated in your Pinterest. I feel like this collage is not something that people would typically post on Pinterest, so that is why I thought it would do the best disruption. When users see this, it creates give a shock value that is lost in a perfect aesthetic.
Soliday Yon
I decided to engage with an app called Fizz, a campus-based platform where students can anonymously share posts and comments about campus life, personal thoughts, and daily experiences.
To explore this, I intentionally interacted with Fizz’s reporting feature, which allows users to flag posts for reasons such as violence, inappropriate content, bullying, and more. I randomly selected posts and reported them under different categories, regardless of whether the content actually fit those labels. My goal wasn’t to target individuals, but rather to test how the platform responds to user reports and whether I, as a user, would receive any feedback or notification about the outcome of my reports — whether they were reviewed, removed, or ignored.
By disrupting the system slightly, I wanted to see if Fizz values user input and transparency in moderation, or if reporting is just a symbolic feature with little real accountability or feedback.
Sofia Suero
RPReplay_Final1743467045 (1)
I chose to mess with Hinge, a dating app. Hinge is typically used in an effort to find a partner, be it a serious relationship or just something casual. People will put up their best, most flattering pictures in an effort to be seen. I flipped that around. Instead of profile pictures of myself, I started to upload images of second-hand, old pieces of clothing items that aren’t necessarily that visually appealing. I wanted to change the way that people use the app. I wasn’t looking for love. I was trying to sell clothing and get noticed in a vastly different way.
This disrupted the way that Hinge is intended to work. The app exists to accentuate attractiveness and secure matches. I, on the other hand, used it to accentuate something real, battered, and misplaced. It’s a quiet act of rebelling against the idea that we must always be perfectly represented online. It’s my quiet way of saying “screw that” and demonstrating that we don’t need to play by app rules.
Norwid Desir
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I chose to manipulate HiAnime, a popular anime streaming site. The platform is where fans binge shows like Naruto, Attack on Titan, and Jujutsu Kaisen but beyond the fandom, it’s a site that collects user data through clicks, watch time, and interaction patterns. HiAnime, like most platforms now, uses algorithmic sorting to decide what we see, what gets recommended, and what conversations get visibility in the comment sections.
My project disrupts this smooth, passive consumption. I created a visual intervention that scrambles the clean interface, messes with autoplay, and injects moments of unpredictability like glitched character mashups or fake episode previews that never load. It turns the watching experience into something a little chaotic, a little annoying, and very intentional.
It’s a way of reminding users that the platform isn’t neutral. That the act of watching anime, something that should feel creative and communal, can easily become just another algorithm controlled rabbit hole. This piece is my way of saying: anime deserves better than being turned into content. And so do we.
Issue No. 24
Digital America is pleased to present our 24th Issue, and along with it, the 24th Evolution project. Our team has learned the significance of resisting the social side-effects of technology, and we have concluded that a combative response to this system is “nothing.” Doing “nothing” does not have to be passive, and it can become a strong form of resistance if executed correctly.
Each team member reflected on what it means to do “nothing” and how it may affect their daily encounters or settings. Evolution 24 combines these personal explorations in a video piece, showcasing each experience separately. This work serves as a form of practice, learning how to undo the system one moment at a time. To make big change, small changes must come first. We challenge you to resist by doing “nothing.”
Issue No. 23
The latest issue of Digital America showcases the thought-provoking works of numerous artists and their intense connections to technology in our society. One part of this issue that caught our attention explored the concept of surveillance capitalism and how technology, particularly Google Maps, tracks our every move and affects our everyday lives.
As a team, we created a piece that would visually represent our daily movements on a specific date – March 19th, 2024. The piece was designed to showcase how, despite being a team, we may cross paths multiple times during the day without even realizing it due to the technology we use daily. Each path in the piece represents a member of our team and a color that aligns with their character as expressed online. It is intriguing to reflect on how different our daily routines and lifestyles may be, yet we all end up converging to this one place: Digital America.
In creating the visual representation of our team’s daily movements, we aimed to explain the intricate interplay between technology and the concept of surveillance capitalism. Through the lens of surveillance capitalism, where personal data is commodified for profit, and the existence of tools like Google Maps, we reveal the subtle ways our actions are meticulously tracked and interconnected. Google Maps offers convenience and serves as a surveillance mechanism, collecting extensive data about our movements, habits, and preferences. Each path in this visualization traces our daily routes and symbolizes the digital footprints we leave behind. This exploration through digital art underscores the profound impact of technology on our daily interactions, blurring the boundaries between the virtual and physical realms in our everyday digital existence.

Issue No. 22
Dear Readers,
We are so excited to bring you the 22nd issue of Digital America.
During the production of this issue, our team grappled with their personal understandings of what art can and can’t be. Specifically, whether or not art that is “ugly” or “disturbing” demands the same recognition that conventionally beautiful art does. Through a consistent exposure to a variety of beauty-norm breaking pieces, our team has drastically shifted their attitudes towards such art. Our Evolution for this issue is a video collage made from images and writing that the team submitted. The images are pieces that the team initially found discomforting. But, after sitting with the pieces and seeing them through the critical lens developed during the production of our issue, the team saw them differently. The audio is a series of text to speech conversions of keywords that encapsulate the team’s initial reactions to the pieces.
We hope you enjoy!
Issue No. 21
Alongside publishing the journal each semester, we read about and discuss internet art, and problems that plague the digital sphere. In response to numerous discussions this semester on data collection and ad tracking, our team felt the eyes of Big Media on us. We decided to track the targeted ads we received through Instagram, TikTok, Twitter, etc. and make composite collages that show who our social media apps think we are. As a group, we were overwhelmed by how many ads we see in a day.








Issue No. 20
We are so excited to share our 20th Anniversary Issue with you! This issue is like no other and features new work from artists who have previously been featured in Digital America in the past 19 issues while resurfacing some of our favorite pieces.
While publishing this issue, our team was inspired by famous digital artists, Ryan Trecartin and Nam June Paik, throughout our time working together. Ryan Trecartin is a filmmaker who creates chaotic and intriguing films ranging from 2 minutes to hours long. These films can be compared to sculptural theaters and screenings rather than movies. Nam June Paik was considered the founder of video art and created multiple types of media such as film, sound, photo, and video during his time as a digital artist. Paik’s art ranges from sculptures of everyday objects made entirely out of computers to real plants with computers embedded in them.
We decided to piece these two artists’ styles together and create a work of our own. Enjoy!
Issue No. 19
Do you remember what you did yesterday? Probably. Do you remember what you did exactly 8 days ago? Probably not. But you most likely can be reminded with a quick check of your phone. Maybe 8 days ago you took a selfie and sent it to your friend, or posted a picture of your dinner on your Instagram story. Or maybe you take a #ootd selfie every morning so you always know what you wore and when. Maybe you didn’t even take any pictures that day, but you’re in love with your Google Calendar, so everyday is planned to a T—a perfectly kept log of where you were, when, and with whom. With how unreliable our memories can be, these smart devices that we keep by our sides at all times have become little time capsules, capturing moments in time, big or small, it’s really up to us. However, in trying to make big moments out of otherwise little ones, we risk eliminating the existence of any important moments because there are simply too many.
We drew inspiration from artist Hasan Elahi and his work cirquing surveillance and its subsequent data explosion. Elahi was mistakenly put on an FBI watch list, but once cleared, was told to continue to keep them updated on his whereabouts. This necessary act for keeping his name clear grew into a large-scale art project where he began to document, and post, pictures throughout everyday–meals, airports, and even bathrooms. You can learn more about his story by listening to his TED Talk here.
Elahi photographed and shared minute details of his life for the FBI, but having all this posted publicly, suddenly the FBI had no exclusive information about him. Of course a lack of presence on social media keeps your life private, but Elahi probes us to think about the question if oversharing and creating an abundance of data leads to a point where its importance is now obsolete. In the spirit of Elahi, we chose a single day where each of us on the team took a photo or two for every hour we were awake. In this grid of photos, can you learn anything about us? You may think, more data, more information, right? But, how can you discern one computer from another, one plate of food as lunch or dinner?
We hope you enjoy Issue 19 Digital America and take a moment to reflect on what you share and why!

Issue No. 18
Hello readers of Digital America! We are thrilled to bring you the 18th edition of Digital America!
Like the rest of the world, we, over the past year or so have attempted to transition back into normal life. However, the term “normal” has become more and more ambiguous than in the past. What does “normal life” look like in today’s world? Is it “normal” to plan your mask to match your outfit? Is it “normal” to wear your convictions on your clothing? Is it now “the norm” to feel silenced and to protest as a response, more so than in the past? We took time to consider these things and have attempted to encapsulate this (hopefully) once in a lifetime experience by curating pieces we believe to represent the current “normal” happenings in our world.
We hope you continue to be mindful of the world, feel comfortable being “you”. Most importantly, we hope you enjoy Digital America Issue no. 18!
Issue No. 17
Each generation possesses a unique identity associated with the technologies we grow up using. A shift in childhood experiences took place with the introduction of the personal computer and video game console. Children turned from spending the majority of their free time with one another outdoors to inside in front of a screen. Join us in listening to team members as we reminisce over the video games and online platforms that defined our childhoods as kids of the early 2000’s, a time that we look back on with rose colored glasses as a brief period in which there existed a somewhat healthy relationship between children and the internet. Through ethnographic documentation, we reflect on what it was first like to identify with online versions of ourselves in a world now demanding virtual identities through social media. We hope you enjoy Issue 17 as much as we do. Let’s play!

Issue No. 16
The Digital America team is super excited to announce the publishing of the 16th issue during the fall semester of 2020. The team approached this issue with a little guidance from the 10 RULES FOR STUDENTS AND TEACHERS by John Cage (adapted from Corita Kent). We started with wearing a mask and social distancing of course but have certainly put together a strong issue of digital artists who have mastered these 10 rules. As you read these rules, focus on yourself and the qualities in which you might need to develop your student and teacher skills. Thank you for your time and hope everyone enjoys the issue.










Issue No. 15
Dispersion is present in all of our lives, and the digital is that which keeps many of us connected. In the context of the present day, we’ve become accustomed to physical disconnection from other people, thanks to our reliance on technology. But now, in the midst of the COVID-19 quarantines, we’re all coming to terms with exactly what it means to be “disconnected.” So, we project ourselves into famous works of art during one our of last classes. This was our way of connecting our knowledge of art and a playful twist on how art and people change over time. We hope you enjoy issue 15!
THINGS FROM BEFORE…
Issue No. 14 (✫*゚・゚。.☆.*。・゚✫*.)
Digital artwork has a duration as a dimension and unfolds to the viewer over time. Therefore, throughout the time the viewer devotes to a work, time, light, sound, and space all bring you a four-dimensional, whole-hearted experience. This piece combines the words and images from everyone in the class. Every work is surrounded by a 3-dimensional space. The starry sky in the background is the only light source, and countless stars are like neurotransmitters connecting the thoughts in this digital world. The technological explosion of the last-half century, and the implied future is overwhelming. We are crowded by the information, and the power of the technology will connect our thoughts, but simultaneously take over our thoughts. As, while we are running all the machines with complacency, machines are running us.
Issue No. 13 (Taking Control)
The digital world exerts a huge amount of power over us, whether we are aware of it or not. Fascinated with this concept, our class created an image mirroring how this digital world is taking control of us, even when we may not know it. We started with combining images of everyone in the class, which represents part of the process in the digital world of taking information that exists and altering it to create something new. We then blurred the picture and sketched over our bodies. This action shows how digital tools, like the pen tool in the Adobe Illustrator Draw, can be used to alter human form and human life, blurring out our authenticity. It works somewhat like an Instagram filter or editing app. Lastly, we drew images above our heads. Some of these images represent our students’ various talents, passions, and personalities. These seemingly authentic and original images are mixed in with images of elements in the digital world, including spam, data, and surveillance. In mixing these images together, we aim to show how our authentic lives will never be free of the digital world. Our lives will exist among technology and perhaps even be overcome by it, as our lives meld together with technology.
Issue No. 12 (Our Very Own Happening)
Over the past few months, the DigA staff was constantly intrigued and astonished as we learned and discussed the ways in which American counterculture (the Merry Prankster’s of the 1960s, the Whole Earth Catalog, Allan Kaprow’s Happenings, cybernetics, and so much more) influenced how the internet came to fruition. Through these perusals, we were inspired to organize our very own digital Happening. We distributed vague fliers advertising our event, and with Norberto Gomez Jr.’s fabulous recreation of LALiveChat.com as our stage- we just let it Happen.
Issue No. 11 (We Didn’t Start the Fire)
Meghan communicated her ongoing fantasy of writing the last three decades into Billy Joe’s 1989 hit We Didn’t Start the Fire–a longtime favorite. Of course, no one in the class had heard the song, or seen the classic video (He flips the table! The future is so 80s!). So, we embarked on a semester long adventure with Billy at our side, and here is our homage to that classic piece of pop (with some digital art and culture). *Major props to Rachel Bochner, who put this together!
Issue No. 10 (Ethics)
Dear DigA Readers,
The day has finally come! Digital America has reached its 10th issue! This fall semester of 2017 has reached new heights of discussion and interaction as we step foot in deepening our understanding of the internet. So for this issue we decided to collectively annotate Steven Levy’s Hacker Ethic, based on the knowledge and opinions we’ve gained from learning about cyber culture, materiality of the internet, and hacker culture.
Steven Levy’s Hacker Ethic:
- Thou shalt not use a computer to harm other people.[1]
- Thou shalt not interfere with other people’s computer work.[2]
- Thou shalt not snoop around in other people’s computer files.[3]
- Thou shalt not use a computer to steal.[4]
- Thou shalt not use a computer to bear false witness.[5]
- Thou shalt not copy or use proprietary software for which you have not paid.[6]
- Thou shalt not use other people’s computer resources without authorization or proper compensation.[7]
- Thou shalt not appropriate other people’s intellectual output.[8]
- Thou shalt think about the social consequences of the program you are writing or the system you are designing.[9]
- Thou shalt always use a computer in ways that insure consideration and respect for your fellow humans.[10]
(small print)
[1] Unless they ask for it. She [site no longer live] asked for it.
Caveat: a computer can be used to harm other people for the sake of production.
[2] Unless it’s for personal gain masked by the façade of national security.
Or unless other’s computer work can be tinkered with for ‘national security’
[3] Unless they ask for it. He asked for it.
[4] However, who can punish you, if you don’t identify with any country.
Or unless you’re Seth Price and it’s not considered stealing.
[5] Unless the Russians do it for you.
[6] Unless you are a broke college student.
[7] This goes against the notion of the web as a Hacker playground—a utopic, democratic free-for-all.
[8] This is pretty much cornerstone of the Internet.
[9] Unintended consequences are a common theme among hackers. Did Dread Pirate Roberts envision the consequences when he set out to craft a libertarian utopia?
[10] Until humans insure consideration and respect for fellow humans…what is one to expect? An ethical manifesto of conduct?
Issue No. 9 (Marching Onward)
Dear Readers,
These last difficult months are the start of a long road—a long four years—ahead of us. In times like these, we take time to mourn, to cry, and to fear. We gather together, friends and families and strangers alike, to begin to march. We take precautions. We take risks. We fight for ourselves and for each other.
In times like these, when the familiar unravels into a strange and desolate unknown, we must look within ourselves for guidance. For solace. For strength to push onwards.
For us, it’s been helpful and healing to look back within our own archive for bits of wisdom that might serve us well now. We hope you find as much comfort, hope, and understanding from these quotes as we have.
:::
On digital art:
“The Internet has served as a platform for endless individuals who would previously have been limited by geography, age, or even class. But the idea that the Internet could serve all equally, or that it could leave centralized media outlets in shambles, well… It sounds naively utopian. Net.art no longer operates as intended; removed from their original context, the works are only linked to by the rare art history student or seen in museum halls. In the place of net-graffitists and artist hackers we are left with a new breed of Internet artists, artists who must fight for capital (and must cater to the hands that feed) in a realm more competitive than ever before.”
– Kenta Murakami, The Demise of net.art
“[It] is a form of intervention, calling attention to the use of devices by family members and those around me that I do not know. The making of the photograph operates as a way of disrupting the isolation I feel from strangers who barricade themselves behind their technology.”
–Eric Pickersgill, Removed
On misogyny online:
“The internet, then: a mirror of a violent, boy’s club id, skittering away from that locker we maybe got stuffed into one too many times. We’ve since redecorated. Smeared the walls so they’re purpled and bruising. A screwworm infested belly. There’s a hand painted sign hanging out front. It says NO GIRLS ALLOWED. And any one of us would be ashamed if we copped to painting it.”
– Michael Leonberger, Bad Mirror
“Many feminists, in turn, have re-deployed misandry alternately as an elaborate joke, a rhetorical weapon, a model for resistance to patriarchy, and as a survival strategy. Particularly on the Internet, they have done so with all of the inventiveness and strength that man-hating requires.”
– Jillian Horowitz, Collecting Male Tears
On Twitter:
“So why is Twitter an important new type of text? Precisely for the reasons that it is so difficult to use in academic writing: it is accessible and collaborative. Twitter hashtags can bring together the dialogue between public figures and its average users. Since its inception in March of 2006, Twitter has become a new and innovative platform for social movements and political dialogue. During the Arab Spring, Twitter was an organizing tool that spread information about meetings and protests quickly and effectively. During the 2012 presidential election, debates were quoted, critiqued, chewed up, and spit back out all onto the same platform by political talking heads, fellow politicians, and average voters alike. Its accessibility and connectivity are what make it an innovative type of text or media. Twitter certainly does reinforce the digital divide, and privileges those who have smart phones and can tweet and read tweets in real time from their phones. Nevertheless, it is much more accessible than an academic press or other form of published media. Users have complete control over the flow of information, including what information gets prioritized, reused, and trends.”
– Amanda Lineberry, Black Feminism, Hashtags, and the Importance of Twitter to American Studies
On the revolution:
“Get comfortable shoes — you’re going to be marching. Rest your voice — you’re going to be shouting…When you know the truth, feel free to sing.”
– Michael Leonberger, Our American Song
Issue No. 8 (A Whole New DigA)
As you may have noticed, Digital America recently underwent a pretty big makeover — which we hope you’ve liked. As we once again consider the evolution of the journal, let’s take a look back at the old Digital America while we celebrate the new and improved site!
Issue No. 7 (Open letter)
Dear DigA Readers—
In 2013, Digital America was created to elevate the voices of millennials who are thinking critically about our digital world, to celebrate artwork that lives online rather than in a gallery and the long-form research piece that lives in the space between classrooms and peer-reviewed journals. We’re like the Internet’s Island of Misfit Toys for digitally focused writers, thinkers, and creators.
It’s always been part of our mission to be transparent and honest with you about what we do and how we do it. We want you to get to know us, the four people sitting around a table regularly checking the emails, editing the submissions, designing the layout, and more (all while eating a lot of Pirate’s Booty and dancing to Meghan’s ‘90s music).
Throughout DigA’s journey to elevate unheard voices, we’ve staffed editors of different races, ethnicities, sexualities, and gender identities. Issue 7’s staff has been one of the most diverse group of editors DigA has ever had, bringing together a wide range of identities, perspectives, and skills. For this issue, the eclectic quirks and varying experiences each one of us brings to the DigA table has shaped the journal in a new way.
DigA is a home to writing, artwork, columns, and research that might go unnoticed elsewhere. To truly welcome the unheard, the overlooked, the disregarded, we have to center the voices of people that are unheard, marginalized, and too often unappreciated. We cannot celebrate experimental emoji art and untraditional academia without also appreciating the voices of people of color, queer folks, those with visible and invisible disabilities, and others who aren’t recognized.
Our staff is always the first step to creating a truly inclusive and welcoming journal.
But we can always do better. None of our regular columnists are people of color. Our website does not easily accommodate the visually impaired. And we, as editors, all have the privilege of being students at a private, liberal arts university.
We still have work to do, but we’re proud to be moving forward as a staff and as a journal. Thank you, as always, for sticking with us on our journey.
Best,
The Digital America Team
(Sharon, Miranda, Luriel, and Damian)
Issue No. 6 (Growing)
With this new issue, we plan to deliver. We’re always growing, learning, and reflecting over a cup of hot tea. Change is good, and as a testament, we’re dropping this little vid of us doing our digA thing. We hope you enjoy this new issue, and that this journey of digA gives you a few laughs. We’re excited to introduce more art into the mix of our publication, and we’re excited about the abundance of submissions we’ve received. The future of DigA and the dig.art column is bright, so thanks for staying along for the ride as we go new places with the journal.
Issue No. 5 (Oops…)
Issue No. 5 got away from us, not gonna lie. It’s the result of having too many seniors on staff and too many lofty goals for the Evolution. (We were thinking about animations of the entire staff…it was getting a little heady.) Anyway, we will be back with a killer Evolution 6 update. Stay tuned.
Issue No. 4 (diga.rt)
Every semester, we try to give interested interns the opportunity to develop, curate, launch, and maintain their own special section of the journal. Issue 3 worked with two sections: Re:Analog (curated by the great Hayley Mojica) and Comics (curated by the wonderful Francesca Lyn), and as we explored aspects of creating little niches of the journal, we ended up learning a lot–like giving them an expiration date. Issue 4 is featuring a new section dedicated to the arts, curated by the-one-and-only Kenta Murakami (he did not write this part) and with it (of course) came some unexpected difficulties. Between hassling artists over email and coming up with content for our new Instagram, we quickly discovered we were treading upon new terrain. Nonetheless, we’re excited for a more visual and more social Digital America than ever before, and are endlessly grateful for the trust of everyone who has continued to make it possible.
Issue No. 3 (Reflecting)
We are introducing a new staff to the journal, and we are finishing up the final updates for Issue No. 3. So, it’s a great time to give a huge, huge THANK YOU to our 2013/2014 staff: Andrew Jones, Hayley Mojica, and Francesca Lyn. Here are some of our hopes and dreams for the future, along with some DigA favorites.
Issue No. 2 (We got this…?)
Office Playlist of the Day: “Grimy Jeans and Flannel” – Andrew Jones on Spotify
We have some serious educational moments here in the DigA space (despite the ample time the team spends chatting about 90s music and eating pretzels). We tackle problems weekly–should we accept or reject? Edit or walk the plank? We can’t control what gets popular (what’s the “front page” of the journal) online, so every piece should be reflective of our mission. Oh, and what’s our mission? Publish stuff we love? (Meghan: “No!”) Deciding what to publish and how to publish it is a serious struggle. Most days are learning moments for us all—particularly the wee interns—and we are always working to figure out who we are and where we are going. So, alongside our dinosaurs, magnet poetry, and issue wall…we should probably invest in a magic 8-ball. Check out our running slideshow below to see where the DigA magic happens (and where we very diplomatically decide who gets to DJ our two-hour Tuesday/Thursday meetings.)
Issue No. 1 (The Beginning)
Issue No. 1 was, well, our first issue. As you can see, we’ve grown up a bit.