
Me and My Game Over
Whenever I go for a run, I think about video games. I don’t day dream about them. I don’t think about which ones I’d...

Every Breath You Take
In the wake of the Ferguson debacle, there has been an outpouring of support in favor of on-duty officers wearing body cameras. It makes...

You, Me and Her
Fictional works set in the future use technology as the crux of their imagined worlds. From the possible to the farfetched, from the clunky...

Invasion of the Betches: Repercussions of Mean Girl Culture | Morgan Gilbard
“Wow—you’ll be just like those girls on The Hills.” That is what my professor said when I told him that I wanted to be...

This description will not help. | Mattea Falk
::: Mattea Falk is an undergraduate Literature student at American University. She is completely over(-invested in) discussions of the self. ...

Boundary | Wenqian Leng
Boundary is a series of photographs created by Wenqian Leng, expressing the feeling of being excluded from or being trapped by the boundaries in...

In Memoriam | Stephen John Ellis
In Memoriam is an interactive memorial for all the victims of mass shootings that have occurred during my lifetime. The average response time for an active...

Digital Life, the Eternal Now, and the End of Linear Time
You’ve seen it happen. A photo from years ago suddenly appears on social media with a new comment, and the original poster wonders why...

Double Tap, Construe | Joan Oh
More often than not, Joan’s work examines the residual effects cyber-culture has indiscernibly brought forth to our tangible existence. Through various mediums such as photography, video, and...

Serious Games & Conscientious Design: Values at Play in Kabul Kaboom! & Hush | Daniel Rachovitsky-Duarte
New research on the impact of game design suggests that playing digital games is not merely a mode of escapism or symptomatic of the...